Game Papers

Full Conference   Full Conference

Game Papers present original work from creative and technical communities that design and develop commercial and non-commercial video games, and from academic research communities that study video games, game play, human-computer interaction, learning, and related technologies. Game Papers explore key issues in video games, inform and substantively advance our current state of knowledge and understanding, and foster new areas for investigation that will drive the next generation of player experience.

Game Papers on a wide range of video game design and development topics (theory, practice, methodologies, and criticism) are presented by authors whose papers are selected in a thorough and rigorous review process to ensure that they represent significant contributions to game design and development. Game Papers are published in the Full Conference DVD-ROM.

Richard Wainess
SIGGRAPH 2010 Game Papers Chair

Game Papers Sessions

Wednesday, 28 July | 9:00 AM - 10:30 AM | Room 406 AB
Wednesday, 28 July | 10:45 AM - 12:15 PM | Room 406 AB
Thursday, 29 July | 2:00 PM - 3:30 PM | Room 406 AB
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SIGGRAPH 2010 Video